February 2nd, 2014 E-Learning

Using some form of gamification in learning today is becoming very popular. That said, the real benefit of gamification is only realized when the program is implemented properly.

Depending on the scope of the project, the way to go about setting up the program could vary. In general, I think it is a good idea to start with something simple, and then expand from there.

Sure, there are very elaborate gamification programs for learning out there, but in many cases it took a lot of time to build them up. You need to first create the culture of gamification so that there is active participation, then investigate how to expand it.

If you have ever wondered how to start a program, it can sometimes be difficult to come across some good information. Internet searches yield a variety of results, not all of which may apply to your situation.

With that in mind, it is nice to see this infographic (created by Fanminds).

While it isn’t a step-by-step process, I think it does a very good job detailing the key components of a learning program with gamification elements.

In my opinion, they major takeaways from the image include taking your time, knowing your audience, and understanding the primary objectives. By accurately defining these elements, you can select the proper gamification techniques for your audience (one that they will be most likely to respond to and therefore benefit from).

The worst thing you could do is to just pick a program because it “looks good”, or because it worked somewhere else. Every organization has a different culture, so the program should be tailored in that way.

The infographic below will give you a good starting point on how to approach gamification design and development.


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About Justin Ferriman

Justin Ferriman started LearnDash, the WordPress LMS trusted by Fortune 500 companies, major universities, training organizations, and entrepreneurs worldwide for creating (and selling) their online courses. Justin's Homepage | Twitter


One response

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Very interesting infographic, specially gamification set . At the beginning I thought it will be another boring statistic:) Thanx for sharing

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