Ever since the first video game was created for entertainment, educators have been cooking up ways to incorporate gaming methodology into learning environments. I can recall when I was younger being forced to play these educational games, some of which I quite enjoyed (anyone remember Number Munchers?).
Fast forward to today and I find educational gaming to be, I dunno, rather lame. Perhaps this is because the bar has been set so high from the entertainment arena, or maybe some people just grow out of games, who knows. But I am only one small drop of water in what is proving to be a raging waterfall in this industry. Educational gaming is growing with the learning and training industry, and it appears to only be gaining momentum.
As with anything, it is important to evaluate the benefits and potential shortcomings – in doing such research I came across this nice infographic on the matter.